My name is Mihail Lupu. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I am currently working at Gameloft as Lead 3D Character Artist but I'm always interested in working on new projects as freelance.

With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want me to be in your projects as 3d artist, feel free to contact me.


Character / Creature design, Digital/Traditional sculpting, 3D Environment assets, high poly and low poly modeling for games, 3D modeling, Texturing, Retopology.
Good understanding of rigging (character / facial / mechanical), compositing, matte painting.

code: 3ds Max - MAXscript (intermediate-advance), Maya MELscript (begginer), GLSL (begginer),
HTML (intermediate), Phyton (begginer)

Experience in managing, scheduling, critiquing, and performance reviews for a team of artists as Lead 3D Artist.
Also Traditional Drawing and Painting, Traditional Clay Modeling.

3D Studio Max (native user), Zbrush, Adobe: Photoshop / After Effects /Substance Painter, Marvelous Designer, Unity, Knald, XNormal, Redshift, V-Ray.
Good understanting of Maya, Houdini, Nuke, Unreal Engine

June 2010 - present
Current position: Lead 3D Character Artist
     (2018) "Asphalt 8" (Game evolution - Bucharest studio)
                    job title: Local Lead 3D Artist
     (2017) "Disney Magic Kingdoms" [update 15] (Game evolution - Bucharest studio)
                    job title: Local Lead 3D Artist
     (2017) "Asphalt: Street Storm Racing"
                    job title: Lead 3D Environment Artist
     (2015) Pitch Dev Team
                    job title: Lead 3D Artist
     (2014) "Modern Combat 5"
                    job title: Senior 3D Environment Artist
     (2012) "N.O.V.A. 3"
                    job title: 3D Artist
     (2011) "Fast Five"
                    job title: 3D Artist
     (2010) "N.O.V.A. 2"
                    job title: 3D Artist

Fatman Studio
April 2015 - January 2017
Co-Founder / 3D Generalist
      RockTV: Idents. (VFX)
      URSUS Retro: Packshots (still frame)
      Betty Ice: Packshots (still frame)
      Bergenbier - Event Intro Video (VFX)
      Bitdefender - Event Intro Video (VFX)
      PragmaticPlay: Game Cinematics (VFX)
      Next Advertising: Adagin (VFX)
  AR Experiences:
      GuidiGO: museums augmented reality projects.
      Colorbitor: "Samsung Galaxy 7" augmented reality project.
      Colorbitor: "Aloe Vera" augmented reality project.

HeavyWorks Studio
Jan 2009 - May 2010
      (2009) "Alganon"       job title: junior 3D Character Artist / junior Level Art

Media Pro Pictures
February 2005 - September 2008
Job title: Sculpture & Painter Theatre props
     (2009) "Blood Creek" Town Creek (original title)
     (2008) "Fire & Ice: The Dragon Chronicles"
     (2007) "The Seeker: The Dark Is Rising"
     (2007) "Blood and Chocolate"
     (2005) "The Cave"

(2010) MASTER of visual arts - specialization: Sculpture, Bucharest (RO)
(2008) Bachelor degree Fine Arts, Bucharest (RO)
(2005) Art High School "Carmen Silva" - Ploiesti (RO)

February 28, 2020: 'Raised to Become an Artist: Mihail Lupu'   by Xeno Creatives

Apr.2019 Mr. Peachy artwork has been given The CG Award
Feb.2019 Orc artwork has been given The Featured Award
Ian.2019 Clown artwork has been given The Featured Award
Aug.2013 Mercedes SSK artwork has been given The Featured Award

Apr.2019 Editor's Pick

Feb.2019 Featured artwork