My name is Mihail Lupu and I was born in Cimpina - Romania. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I'm always interested in working on new projects. With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want to be part as a freelancer for your projects, feel free to contact me.

From 2013 I started to work as a freelancer in my spare time for clients like: Colorbitor\ Framebreed\ GuidiGo\
Strategic Designs LTD\ NEXT Advertising\ Armada Interactive\ GameX TV\ etc.

June 2010 - present
Current position: Lead 3D Artist
     (2018) "Asphalt 8" (Game evolution - Bucharest studio)       job title: Lead 3D Artist
     (2017) "Asphalt: Street Storm Racing"       job title: Lead 3D Environment Artist
     (2014) "Modern Combat 5"       job title: Senior 3D Environment Artist
     (2012) "N.O.V.A. 3"       job title: 3D Artist
     (2011) "Fast Five"        job title: 3D Artist
     (2010) "N.O.V.A. 2"       job title: 3D Artist

Fatman Studio
April 2015 - January 2017
Co-Founder / 3D Generalist

HeavyWorks Studio
Jan 2009 - May 2010
      (2009) "Alganon"       job title: junior 3D Character Artist / junior Level Art

Media Pro Pictures
February 2005 - September 2008
Job title: Sculpture & Painter Theatre props
     (2009) "Blood Creek" Town Creek (original title)
     (2008) "Fire & Ice: The Dragon Chronicles"
     (2007) "The Seeker: The Dark Is Rising"
     (2007) "Blood and Chocolate"
     (2005) "The Cave"
(2010) Master of visual arts - specialization: Sculpture, Bucharest (RO)
(2008) Bachelor degree Fine Arts, Bucharest (RO)
(2005) High School Art - Ploiesti (RO)
Character / Creature design, Digital/Traditional sculpting, 3D Environment assets, 3D modeling, Texturing, Retopology
Good understanding of rigging (character / facial / mechanical), compositing, matte painting.

code: 3ds Max - MAXscript (intermediate-advance), Maya MELscript (begginer), GLSL (begginer),
HTML (intermediate), Phyton (begginer)
3D Studio Max (native user), Zbrush, Adobe Photoshop & After Effects, Substance Painter, Unity, Redshift.
Good understanting of Maya, Houdini, Nuke, Unreal Engine